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Hytale server hosting, run by someone who reads the patch notes

Hytale has been in early access since 13 January 2026. That means new builds land, things break, and world formats move. It runs on one 2x Intel Xeon Gold 6136 node in the Netherlands with your RAM reserved rather than oversold, a world snapshot taken before every patchline switch, and a rollback you run yourself. From €1.50 a month.

Plans

RAM is reserved at a 1:1 ratio. There is no burst allocation and no shared pool, so the figure in the table is the figure your JVM gets. Upgrades apply immediately and are prorated.

Monthly price per RAM tier. VAT handled at checkout.
Reserved RAMPer monthPer GBNotesOrder
4GB€1.50€0.38RAM: 4 GB DDR4 2133MT/s | Storage: 40 GB SSD | Databases: 1Order
8GB€3.50€0.44RAM: 8 GB DDR4 2133MT/s | Storage: 80 GB SSD | Databases: 3Out of stock
16GB€7.00€0.44RAM: 16 GB DDR4 2133MT/s | Storage: 160 GB SSD | Databases: 5Out of stock

2 tiers are out of stock. That means the memory is not physically free right now, not that the plan is gone. Ask when it is backand you will get a real date.

What you actually get

A standard Hytale dedicated server, unwrapped, with root of your own files. Nothing here is a custom fork you would have to migrate off later.

The Hytale server environment on Passim IT
ComponentDetail
Server binaryHytaleServer.jar plus Assets.zip, fetched with the official Hytale Downloader
Java runtimeJava 25, which Hytale requires
TransportQUIC over UDP, default port 5520 - not TCP
PatchlinesStable or pre-release, your choice, switchable per server
World datauniverse/ directory, yours over SFTP at any time
Modsmods/ directory, dropped in over SFTP or the file manager
Config filesconfig.json, permissions.json, whitelist.json, bans.json - editable directly
Memory-Xms and -Xmx set to your plan's RAM. Reserved, not shared
Console accessFull server console and scheduled restarts in the panel

Patchlines, updates and not losing your world

Stable or pre-release, per server

Hytale ships two patchlines. Stable is what the launcher installs by default. Pre-release carries features and content that have not reached stable yet, and it moves considerably faster. Your server can sit on either one, and you switch it yourself: stop the server, change the install branch, start it again.

The catch that catches people out is version matching. A client on stable cannot join a server on pre-release. If you switch the server, everyone switches their launcher patchline too, and you tell them before you do it rather than after.

A snapshot before every switch

Before a patchline change or a server-side Hytale update, we take a world snapshot automatically. That is not a favour, it is the only sane way to run a game that is eight months into early access. If the new build eats your world, the previous state is minutes old, not days.

Rollback is yours to run

Restoring a snapshot is a panel action: select it, confirm, the server restarts on it. No ticket, no waiting for the 07:00 to 00:00 CET window to open. The world you rolled away from is kept until you overwrite it, so you can change your mind.

Memory and view distance

View distance is the biggest single consumer of RAM on a Hytale server, well ahead of player count. A server capped near 12 chunks behaves very differently from one left wide open at the same player count. If your server is swapping or stalling, check view distance before you buy more RAM. We will tell you that in a ticket rather than sell you an upgrade you do not need.

ZFS raidz2 underneath, survives two simultaneous drive failures, and Proxmox Backup Server taking deduplicated and incremental, kept on-site and as an encrypted off-site copy.

The honest state of Hytale in 2026

Hytale was cancelled by Riot Games on 23 June 2025, reacquired by its original founder Simon Collins-Laflamme on 17 November 2025, and released into early access on 13 January 2026 on the original legacy engine after the newer C++ engine was abandoned. Development is funded for at least two more years and full 1.0 is not close.

What that means for you as a server operator, practically: the ecosystem is roughly seven months old, mods break between builds, and the tooling you would take for granted in Minecraft does not all exist yet. Anyone selling you Hytale hosting as a settled, mature product either has not run one or is hoping you have not.

We would rather you order knowing that. The hardware, the network and the backups are solid and under our control. The game is early access and is not, and no host can change that with a nicer dashboard.

Hytale write-ups

Hytale hosting questions

Can I switch my server between the stable and pre-release patchline?
Yes, and you do it yourself in the panel. Stop the server, change the install branch, start it. We take a world snapshot automatically before the branch changes, so if the new build breaks your world you can roll back to the state it was in minutes earlier.
What happens to my world when Hytale pushes a new build?
On the stable patchline, nothing usually breaks, but we snapshot before applying a server update anyway. On the pre-release patchline, expect breakage: it is a test branch and world formats can change between builds. Keep a snapshot you are happy with and treat pre-release worlds as disposable until you have tested them.
How do I roll a world back myself?
From the panel: pick the snapshot, confirm, and the server restarts on it. You do not need to open a ticket and you do not need to wait for us. The old world is kept until you overwrite it, so a rollback is reversible too.
How much RAM does a Hytale server actually need?
Hytale's own guidance is 4GB minimum and 8GB for standard use. View distance is the largest single consumer, so a server set to a high chunk view distance will use far more RAM at the same player count than one capped around 12 chunks. If you are unsure, start at 8GB - upgrading is instant and we do not charge a setup fee for it.
Is Hytale early access stable enough to run a public server on?
It is stable enough to run a server your friends will enjoy. It is not stable enough to build a community on and assume nothing will ever break. Hytale entered early access on 13 January 2026 and full 1.0 is not expected until 2027 or later, so plan for occasional world and mod breakage across builds.
Do you protect Hytale servers against DDoS attacks?
Not at the application layer, and we will not pretend otherwise. Hytale uses QUIC over UDP, and the TCP reverse proxies that protect Minecraft servers cannot carry that traffic. You get whatever upstream filtering the carrier provides and nothing more. If that matters to you, say so before you order rather than after.
Can I move my Hytale world in from another host?
Yes. Upload your universe/ directory over SFTP, drop your mods in mods/, and start the server. There is no proprietary wrapper and no import tool to get in the way, because it is the standard Hytale server layout underneath.
Where is the server and what IP will it have?
The Netherlands, on Dutch IPv4 addresses carried over KPN business fibre. No port blocking in either direction, so a UDP game server on 5520 works without asking anyone to open anything. Those addresses sit in the carrier's space rather than in a block registered to Passim IT, and the network page says so rather than implying otherwise.
Who answers if something breaks at 23:00?
The owner, personally, roughly 07:00 to 00:00 CET. Outside those hours you wait until the morning. There is no night shift, because there is one person, and saying otherwise would be a lie you would find out about at exactly the wrong moment.

Ready, or want to ask first?

Both are fine. Ordering takes a couple of minutes and the server is provisioned immediately. Asking a technical question first gets you an answer from the person who built the hardware, not a macro.

Sources for the technical detail on this page